![]() (beware with this last one)ĥ.- select the width and height example: 256x256, 512x512, 1024x1024 (use cuadratic textures) ![]() c4dģ.- in your render pull down select bake objectĤ.- in the bake window select the propieritys you need, personaly i use ambient oclussion, illuminate, single texture and remplace object. ![]() Efectly you cant import the textures directly, but you can bake the textures in cinema and load in unity, here my procedural:ġ.- try to keep the minor number of objects in your.
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